[Game] Chapter 500: The Buzz Around the New Office Building
Added 2025-11-01 15:55:01 +0000 UTCEven after moving in, Ichin still felt a little strange getting used to the new place.
His personal office was on the sixth floor, which also housed the companyās administrative, business, and marketing departmentsātaking up nearly half the floor. The server room was also located there.
Instead of heading to his own office right away, Ichin first stopped by the second floor to take a look around.
There, in the lounge area, he spotted Yagami KÅ leading her art team in a small departmental meeting.
Ichin didnāt disturb themājust glanced from a distance before heading upstairs.
Now that the building was larger, each team could find its own quiet spot for meetings without bothering anyone else. It felt good to finally have that kind of space.
When he reached the third floor, Ichin found Hazuki, who was overseeing the GARO project.
They had divided responsibilitiesāIchin handled Tales of Berseria, while Hazuki managed GARO.
Her project had already officially started. The script was something Ichin had finished earlier and handed over. Now the team was deep in pre-production: character design, supporting NPCs, monsters, and mapsāall distributed among the art staff.
As for the combat system, since GARO was a tokusatsu-based game, Ichin didnāt plan to make it overly complex. Instead, he wanted to model it after Tales of Ariseāa combination-based combat system where skills are triggered through input chains.
It wasnāt an overly complicated system; the challenge lay in designing the moves themselves. Fortunately, the team had the perfect person for thatāShinoda Hajime, a hardcore tokusatsu fan. Designing flashy, thematic combos was right up her alley.
Approaching Hazuki, Ichin asked, āHowās the progress?ā
āVery smooth,ā she replied cheerfully, gesturing toward Hajime, who was enthusiastically striking tokusatsu poses nearby. āLook at herāsheās completely fired up. Once our motion-capture equipment arrives in a few days, weāll be able to further refine our models and animations.ā
Ichin nodded with satisfaction. āYeah. With that, our games can finally stand shoulder-to-shoulder with the big studios. Noāsurpass them, and fast.ā
āQuite the ambition,ā Hazuki teased lightly, though she didnāt disagree.
After all, not just Ichināeveryone in the company brimmed with confidence for the future.
Leaving GARO in Hazukiās capable hands, Ichin moved up to the fourth floor. Thatās where the Tales of Berseria team was stationedāthe largest development group in the company.
The Fall Guys team had their space on the third floor, and the Dark Souls DLC team was also on the fourth, making it convenient for Ichin to monitor progress between the two major projects.
In Berseria, the art team was led by Yagami KÅ. This time, she wasnāt working with Toyama RināRin was assigned to GARO.
Alongside KÅ were Aoba and Hifumi, while Eriri and Mochizuki Momiji were over on the GARO project.
These top-tier artists not only carried the visual core of the projects but were also mentoring the newer members, steadily raising the entire teamās overall skill level.
Since KÅ was in a meeting, Ichin stopped by the animation department instead.
With KÅ handling character design, Ichin himself was overseeing the battle system, story, and part of the world map for Berseria.
After discussing a few improvements to the combat system with the programming team, KÅ and her group returned from their meeting. Ichin then called everyone into the conference room for a short team meeting.
After all, this time, Berseriaās development had outside helpāCapcomās staff would be joining them in a few days to collaborate on the combat system.
Developers from the Devil May Cry team. Now that was exciting.
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By five in the afternoon, classes had ended, and Utaha and Yukino arrived at the company together.
The two held hands as they took the elevator up to the fourth floor, where Ichin had said heād be.
āItās really lively here,ā Utaha murmured as she glanced around the busy floor. āI get the feeling Ichin will be spending a lot of nights at the office in the coming months.ā
Looking toward Ichin, who was in the middle of a discussion with the animation team, Yukino nodded slightly. āThatās expected. Itās just who he is.ā
Utaha smiled softly. āTrue. But at least now the company has its own cafeteria. Even if he stays late, he can still eat dinner on time.ā
Seeing that Utaha wasnāt planning to go over to him, Yukino tilted her head. āYouāre not going to say hi?ā
āNo,ā Utaha said with a small shake of her head. āLetās not disturb him. Letās go check out the Fall Guys team downstairs. I wonder what kind of new skins theyāre making now.ā
At that, Yukinoās eyes brightened with interest, and the two headed down together.
Meanwhile, Ichin, in the middle of work, caught a glimpse of their retreating figures from the corner of his eye.
He immediately understood why Utaha hadnāt come over and smiled quietly to himself before turning back to his work.
---
Two days after the move, the initial novelty of the new environment began to fade, and everyone gradually settled into their routinesāfocusing fully on the new projects.
That night, after returning home, Ichin spent some time editing the footage he had recorded during the move. Once finished, he uploaded it to Bilibili.
Video title: We Moved!
At first, some followers thought it was Ichin himselfāthe bossāmoving houses and just posting a casual vlog.
But when they clicked in, they were shocked to find it was actually the company that had movedā
and not just to any office, but to an entire new building!
āDamn, thatās what they call ārich beyond reasonā!ā
āIāve bought every YC gameāso, if we round up, doesnāt that mean I kinda own a piece of that building?ā
āSame here. Iām a spiritual shareholder now.ā
āA company cafeteria with proper chefs? Thatās insaneāthis food looks amazing.ā
āHey, I work in Tokyoācan I sneak in for lunch?ā
Within just one hour, the video broke 100,000 views, and the number kept climbing.
News of YC Studioās new Tokyo headquarters spread rapidly throughout the gaming industry.
Game media outlets picked up the story and shared the video further, sending the buzz soaring over the next few days.
And at the end of the vlog, Ichin had slipped in a few extra details:
The companyās new project was already underway, and theyād be attending E3 in late June to reveal their next game.
One move after anotherānew building, new games, new ambitions.
The message was loud and clear: YC Studio was entering a new era.
And for players everywhere, the only thing left was anticipation.
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